Roadmap - PC

Downloadable Content

Official information about our downloadable weaponry and maps for both PC and Xbox 360.

Conquer Mode

Kaos Studios and THQ are pleased to announce the upcoming release of a bonus game mode for their exciting multiplayer shooter. The added mode, named Conquer, allows players to capture objectives in any order, anywhere on the map. The mode is reminiscent of an old fan favorite in previous shooters such as Rainbow Six, Star Wars Battlefront, and Conquest in the Battlefield series; though the Frontlines version will have a few of its own tweaks.

Kaos Design Director, David Votypka states: "We're excited to bring another avenue of gameplay to Frontlines fans. With our original flagship game mode (frontlines), we were very pleased with the type of action and teamwork it created, and the fan reception to it. By adding an additional free mode for fans to play, our goal is to extend the enjoyment and gameplay time players can get from the product. We're working hard to show continued support and dedication to our products and the community."

This mode will be a free download for PC and Xbox 360's Marketplace, and will be active in all of the original multiplayer maps that shipped with the game. In addition, all new downloadable content maps for the game will also feature the bonus Conquer mode gameplay.

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Q: How many maps will support the new Conquer game mode?

A: Every map that has shipped with the game and will be released as downloadable content will support BOTH the Frontlines and Conquer game modes. If you count the 8 release maps, the recently released Boneyard and the four upcoming maps (Infiltration, Wide-Awake, Sunder and Hindsight), you'll have a total of 13 maps to experience in both game modes.

Q: Have you reduced the size of any of the maps for Conquer?

A: No! We have not made any modification to the topography or size of our levels, no need to worry about a stripped down version of Solarfarm or Oilfield.

Q: What are some of the changes we can expect in the Conquer levels?

A: Conquer plays differently than Frontlines. In order to provide the best Conquer experience possible we have made balance changes in some maps which includes tweaks to the vehicle selection and placement along with re-balancing the layout and default ownership of some objectives.

Q: Can main bases be captured?

A: No! The game mode is about controlling the battleground. Allowing for the capture of main bases would take focus away from this goal and reward base campers, something we'd all like to avoid. Note that some maps such as Street do not have a single, defined, main base due to their circular nature. In those cases every objective can be captured since there are no main bases to focus on.

Everyone at Kaos Studios is very excited about this addition to the game and can't wait to play it with everybody online soon. Keep an eye out for an announcement on a release date!

Boneyard

As Western Coalition armor closes in on the last functional Red Star nuclear missile facility, Red Star tanks rally to defend their last hopes for victory in Europe.

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Featuring the never before seen Automatic Shotgun, Rocket Jeep and Red Star Transport Helicopter, you'll need to use all of the weapons in your arsenal to conquer this mixed infantry and vehicle battleground.

Click here to view the video.

Hindsight

As the sun sets on Kazakhstan's Charyn canyons, the skies erupt with fire. With Red Star Alliance fighters screaming across the idyllic landscape, the WC send out their prototype AB11 aircraft in a last ditch effort to defend their embattled airfield.

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Rip apart Red Star armor with the all-new AB11 tank buster, or take the fight to the Coalition with the all new RS Kobra aircraft in this massive air combat arena. With dozens of jets and a new shoulder mounted, anti-air stinger weapon, Hindsight brings Frontlines air combat to a whole new scale.

Sunder

This small industrial port is a critical support facility to Novorossiysk, the main Russian oil shipping installation in the Caspian Sea. The world's energy crisis and the resulting war have turned these important facilities into cold, steel battlegrounds.

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Prepare for harrowing close-quarters combat in this infantry-only industrial battle. With shipping crate stacks and catwalks high overhead, Sunder delivers intense vertical gameplay and 360 degree action.

Wide Awake

For weeks, WC air support swarmed over the mountaintop compound as the Coalition's heavy tanks rained fire on the defenders below. The valley mired in stalemate.

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Inspired by the game's fifth single player mission, break the deadlock or hold the line in Wide Awake. A mid-sized battleground combining armor, helicopters, and fortress like cover amidst the ruins of the southern Russian Command facility.

Infiltration

Low on supplies, their solar arrays disabled, their armor support long gone, the surviving Red Star defenders dig in to the fortified mountainside. The slate tremors as Coalition forces infiltrate the base.

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The nuclear facility experienced in the single player game becomes available as a new multiplayer map. As WC forces push inside the complex, the dug-in Red Star defenders roll out the welcome mat. Drones, EMP and high intensity gun fights punctuate the silence of the mountainside in this close-quarters, infantry-only skirmish.

PC Roadmap

The following are features, fixes, and downloadable content (DLC) that added to the game since release. There are additional features that we are looking into that may appear on this list in the future as well.

Patch 1.0.1 - RELEASED

Holding the TAB key will display the scoreboard.

Server browser will not show servers that are no longer running.

"ResolveScenePosition" crash fixed.

Motion blur overload when redeploying fixed.

Autobalance - first person on a server can now switch teams.

Player model is no longer visible when ascending steep inclines.

Parental controls now work. (Windows Vista)

Using ALT+TAB to minimize game will now function correctly.

Patch 1.0.1 hotfix - RELEASED

SecuROM issue with emulation software which will not allow the game to load.

Possible fix for Vista crash related to certain sound cards.

Patch 1.0.2 - RELEASED

Crashes when locking the screen during loads has been fixed (i.e. Using Alt+Tab).

Server browser will no longer show servers that are not running.

Alt+Tab will work properly in Windows Media Center.

Lockups/crashes while "Please Wait" popup is on screen has been fixed.

Player no longer becomes stuck in an unresponsive menu after quitting a match at the end of a round.

NAT (Network Address Translation) - Listen Server now shows public IP and can be joined.

Fix for infinite loops that occasionally appear in single player.

Fix for hang issue/crash for Chinese and Korean native operating systems.

Game will no longer crash when the user suspends the game using Ctrl+Alt+Del or Win+L on the splash screen after the game launch.

New .dll’s to address sound card issues added.

Fixed Japanese character issue on scoreboards.

Russian fonts fixed.

Polish, Chinese, and Czech language support added.

Player count sort fixed on server browser.

Patch 1.1.0 - RELEASED

PunkBuster anti-cheat has been added

Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action

Players can no longer stick landmines onto their legs

Invert controls for land vehicles has been fixed

Turrets will no longer continue firing when squad menu is raised

All passengers in a vehicle will see hit notifications

Sentry guns take slightly less damage to destroy

Sentry guns will cause slightly less damage

Sentry guns will no longer respawn after being destroyed (single-player game)

Grenade launcher damage vs infantry has been slightly reduced

Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon

Character Movement Changes

Patch 1.1.1 - RELEASED

Players will no longer be kicked by PunkBuster for using the comma "," or forward slash "/" character in their names in multiplayer matches.

The binding for the Action key (E) has been fixed. This is also used for the Exit Vehicle function.

Keys that have already been used will be checked for when changing control key bindings.

The distance for melee attacks has been shortened.

The "pipe" character will no longer hide text in the server information window.

Chinese translation errors on the server browser have been fixed.

The Frontline will show up properly on the map.

Fixed first-person weapon animation blends between run and sprint.

Added functionality to allow firing of a weapon to break sprint. Previously you had to come out of sprint and then left-click to fire.

"Master server connection ID verification failed" error has been fixed.

Patch 1.2.0 - RELEASED

New Map – Boneyard
New Vehicle – Rocket-Mounted Light Armored Vehicles
New Vehicle – Red Star Transport Heli
New Weapon – Automatic Shotgun
New Game Mode – Conquer (for all original maps as well as Boneyard; future DLC maps will also include Conquer mode)
Joystick Support
Leaderboards

Server Browser, Phase 2
- Update Button - Updates server information for the servers already in cache
- Additional Filters - Pure, Ranked, Frontlines, Conquer
- Player profile will remember the custom filter selection
- Added server count and player count totals

Server Commander (Dedicated Server Tools)
- Configure multiple game options for a dedicated server including loadout, roles and vehicle options
- Save setting profiles for each server
- Administer player support, including banning and kicking players
- Set various map rotations
- Watch or chat messages
- Restart and stop the dedicated server remotely
- Send any server commands through the console

Patch 1.3.0 - RELEASED

New Map – Hindsight

New Map – Sunder

New Map – Wide Awake

New Map – Infiltration

New Vehicle – WC AB-11 Bomber Jet
- The AB-11 is a medium-range bomber that is loaded with 6 cluster bombs. These bombs will devastate nearly anything they hit. To aid in bombing runs, the AB-11 includes a bomber cam which aims directly at the ground, no matter how the jet is positioned in the air. The AB-11 also includes a rapid-fire cannon in the nose for clearing infantry and tanks. The engines of the AB-11 include dual elrons to allow for faster turns. When compared to the WC fighter jet, the AB-11 is not as fast, but far more maneuverable. The AB-11 is also stealthed against missile lock-on’s.
- To use Bomber Cam - Hold Middle Mouse Button while in exterior view

New Vehicle – RS MRB-131 Bomber Jet
- To compete with the Western Coalition’s AB-11, the Red Star have developed their own bomber, the MRB-131. This bomber is designed with one purpose: unleash as much firepower into the enemy as possible. Small and maneuverable, the MRB-131 carries a front-mounted cannon for air-to-air and air-to-ground combat. On its wings are a pair of forward-firing rocket launchers, similar to the Red Star attack helicopter. The Red Star MRB-131 also includes a rear-mounted camera, so the pilot can see an enemy approaching from behind.
- To use Rear-view Cam - Hold Middle Mouse Button while in exterior view

New Weapon – Anti-Air Rocket Launcher
- The Anti-Air Rocket fires a high velocity projectile designed to cripple enemy aircraft. Though the rocket has no target lock, the rockets are built with a proximity detect which will detonate the rocket if it is near a target. The rocket will cause damage to a nearby enemy aircraft, but it will do more damage if the target is hit directly. Though they are lethal against jets and heli’s, they have a hard time punching through land vehicle armor.

Leaderboard Fix has been implemented for the Roles and Loadout tabs – They now record both Ranked & Unranked game information

Server Browser has been fixed and will now only show legitimate Ranked servers.